How a Walkman Makes Guardians of the Galaxy an Awesome Psychological Experience

Guardians of the Galaxy poster

Unlike Iron Man, Hulk, Thor, and Captain America, I had no idea who the Guardians of the Galaxy were when Marvel Studios announced the film at Comic Con 2012. When details started to leak, I got pretty excited. Fresh characters set in a wild science fiction universe from a studio known for making consistently fun movies? Count me in!

Now that it's out, people are calling Guardians of the Galaxy the spiritual successor to Star Wars. I wouldn't go that far, but watching the film is an awesome experience. I love its message, nostalgia explosion, and mood-altering music. What's the psychology of Guardians of the Galaxy? It’s all represented by Star-Lord's Walkman.

No spoilers ahead, just analysis. 

More Marvel Fun, Same Marvel Problems

Groot and Rocket

Groot and Rocket

Most of Guardians of the Galaxy works extremely well. The cinematography and special effects are beautiful, particularly all the cosmic IMAX scenes. The ships, worlds, and space stations have that “lived in” feeling of the original Star Wars trilogy. It’s not just the environment that feels real – the film’s wacky cast of characters does as well. From Rocket, the genetically engineered raccoon, to Groot, a walking tree with the same speech problem as Hodor, you don’t have to suspend your disbelief too much to enjoy this film. That’s one of the biggest achievements of Guardians of the Galaxy – it takes some weird science fiction premises and makes them relatable. Seriously, this is a big deal! Lots of other science fiction epics have tried to do this (Dune, Green Lantern) and completely failed. Credits go to science nerd Nicole Pearlman for writing an approachable script and James Gunn for directing a perfectly cast film.  

This is what Marvel Studios does best. Their whole Cinematic Universe is based on making their comic book heroes easy to understand and a lot of fun to watch. However, Marvel can’t seem to create any interesting villains beyond Loki. Every Marvel Studios villain is motivated to destroy a realm/planet/galaxy using whatever magical object happens to be in the film. This keeps Guardians of the Galaxy from succeeding Star Wars. Darth Vader is a memorable villain. Ronan the Accuser is not. Sure, there’s that other guy in this film, but you have to be a big comics nerd to appreciate who that person is and what he could become in future films.

Shared Goals Unite the Guardians of the Galaxy

guardians-of-the-galaxy-prison.jpg

Even though the film’s villain bored me, I loved watching Peter "Star-Lord" Quill, Gamora, Drax, Rocket, and Groot become the Guardians. Underneath all the humor and action are some great messages about teamwork. The Guardians start out as adversaries who realize they have much more to gain if they work together as a team.

It isn't just sentimental – it’s scientifically accurate. In a classic social psychology experiment, Muzafer Sharif put teams of boys in a summer camp and made them compete. The two groups were pretty nasty to each other (think Gryffindor and Slytherin). But when Sharif introduced an obstacle that could only be overcome if both groups worked together (fix the camp’s water supply), the boys overcame their differences, fixed the problem, and eventually became friends.

Similarly, Quill, Gamora, Drax, Rocket, and Groot all have different goals they want to achieve, but the only way any of them has a chance of succeeding is by teaming up. It’s just like the “superordinate goals” of Sharif’s study.

X-Men: Days of Future Past did a better job exploring the psychology of teamwork and collaboration, so I’m not going to belabor the point here. I’d much rather talk about that Walkman. 

Nostalgia and the Importance of Stuff

Star-Lord's nostalgia command center. Click to enlarge.

Successful science fiction takes ideas that exist in popular culture and presents them in a stunning new way. Guardians of the Galaxy does this with our nostalgia for 1980s culture. There’re a lot of visual references that evoke Raiders of the Lost Ark, Flight of the Navigator, and The Last Starfighter. But what really impacted me was how much Quill treasures his memories of the 80s. He loves his Walkman and mix tape, named his ship after Alyssa Milano, speaks of John Stamos the legendary outlaw and the great heroism of Footloose. Each of these moments gets a good chuckle from the audience and brings back fond memories of Full House (at least for those of us over the age of 30). But for Quill, these things are “the umbilical cord that connects him to earth and the home and family he lost.”

This is what I love most about Guardians of the Galaxy – it perfectly explains the psychology of nostalgia and why we hold on to stuff. All of our emotions exist to quickly communicate information. Sadness tells us a loss has occurred. Anger notifies us that we’ve been wronged. Anxiety warns of danger. What does nostalgia do? Think about a fond memory from your childhood – those scratch and sniff stickers, watching ALF, making a mix tape, any of them is fine. Take a break from this article and let your memories wander back to the 80s.

When you get nostalgic, what happens? You probably feel good for a little bit and then you start thinking about the people in those memories – friends, siblings, or your parents. Maybe you get an urge to reach out to one of those individuals. Or perhaps you want to share your story with someone nearby. That’s why nostalgia is built into our software – it reminds us that social relationships are important and encourages us to connect with the people we love. Objects from our past, and things that remind us of our past, preserve our memories and connect us with our loved ones. By holding tightly to his Walkman, Quill keeps the memory of his family alive. It’s probably Quill’s nostalgia (and how much he wants to connect with others) that makes him so motivated to turn Gamora, Drax, Rocket, and Groot into his friends.

Of course nostalgia is exploited all the time to sell products (like this film), but the way Guardians of the Galaxy tells this story validates a big trend in pop culture. Those of us who grew up in the 80s like to buy stuff that reminds us of our childhood. It’s not that we’re childish or have some kind of psychological problem. We’re just trying to keep the memories of those important experiences alive, just like Star-Lord. That's why I've got a collection of Street Fighter video games and toys at home. They bring back beloved childhood memories of hanging out with my brother before he passed away.  

The Mood-Altering Power of Music

Guardians-of-the-Galaxy-Prison-Guard-Walkman.jpg

Speaking of nostalgia, I need to talk about Awesome Mix Vol. 1. I CAN’T STOP LISTENING TO IT! Yes, it’s that good. Full of killer music from the 70s, the soundtrack ties into Quill’s story in a meaningful way and has a powerful impact on your emotions while watching Guardians of the Galaxy.

I’ve written before about music’s ability to sync us together, communicate like language, change our feelings, take us back in time, and express our identities. Awesome Mix Vol. 1 does all of those things, at the same time, with every song, in every scene of the film. Again, there might have been a strong commercial incentive here for Marvel Studios (the album is #1 on iTunes right now), but I love that they’ve created something that I can use anytime I need to lift my emotions and feel less like an a-hole. 

Guardians isn’t Star Wars, it’s Back to the Future

Back to the Future

Back to the Future

If you look at the role of nostalgia and music in Guardians of the Galaxy, you see the film has a lot more in common with Back to the Future than it does Star Wars. Like Back to the Future, Guardians of the Galaxy uses nostalgia about a past era to help different generations of audiences connect with each other. I’m sure most kids walk out of the movie asking their parents about Walkmans, mixtapes, and why Star-Lord wasn't using an iPod. Maybe some of those families went on to listen to Awesome Mix Vol. 1 together on the trip home. This is why it's so easy to to forgive Guardians of the Galaxy’s few weaknesses – the film is going to help a ton of people connect with each other and introduce a whole new generation to the wonderful world of 70s music and 80s culture. 

That is awesome.


To learn about the individual psychology of Guardians of the Galaxy, check out Dr. Andrea Letamendi's analysis at Comics Alliance. AV Club captures what's wrong with Marvel Studios 3rd acts in their review. I like Variety's description of Guardians of the Galaxy as the "underachieving freaks and geeks" of the Marvel universe. You can hear me discuss Guardians of the Galaxy on Episode #29 of the Super Fantastic Nerd Hour.

The Psychology of Star Trek VS. Star Wars: Episode IV at San Diego Comic Con 2014 (Recap)

Psychology of Star Trek VS. Star Wars: Episode IV at San Diego Comic Con 2014

Last week, Dr. Andrea Letamendi and I brought our intergalactic scifi battle, The Psychology of Star Trek Versus Star Wars, back to San Diego Comic Con! Producer Rod Roddenberry (Trek Nation) and actor Sam Witwer (Star Wars: The Clone Wars) joined the discussion with Brian Ward returning as referee.

While Episode III focused on the science behind family, relationships, friendships, and bullying, for Episode IV we discussed what it takes to reach your full potential and what happens if you fail to achieve it. 

If you couldn’t make it, download the audio, watch the full panel, or check out the highlights below. 

Round 1: Realizing Your Full Potential

Star Trek 2009's Kirk facing Enterprise; Star Wars: A New Hope Luke twin sunset.

Brian: Whether it’s realizing that your more than a kid from Iowa or a moisture farmer on Tatooine, both franchises deal with self-actualization quite a lot. Psychologically speaking, which franchise handles it in a more healthy manner?

Andrea: We know that Star Wars is about self-actualization, the journey to your fulfillment, your purpose, your meaning, everything you are living for. We know through many characters in Star Wars that their individual journeys are very important. Star Trek deals with that, but within a societal/psychosocial themed universe. It’s more about building social relationships and trying to get along and all that.

Ali: Star Wars has a great story about self-actualization with these individuals – that’s nice. Star Trek is about humanity, the whole species. There are 3 basic things Star Trek is about when it comes to psychology – overcoming prejudice, promoting tolerance, and working together. We have some Andorians here – they helped us bring the Federation together. The Federation is about groups of people overcoming their prejudice and working together on large goals. That’s what Star Trek is about, something that’s larger than just individual people.

Sam: I’m going to have a real hard time here guys. Much like the two sides of Darth Vader warring with each other, I also feel like Spock in that I have my Star Trek side and my Star Wars side. I’m disagreeing with everyone at this point! So [turns to Andrea] are we supposed to win here, is that how this works?

Andrea: I would ask you to embrace your anger, give in to the dark side.

Sam: [Turns to Ali] Let’s talk about those individuals you said suck. What’s wonderful about them in Star Wars is they have more in common with mythic archetypes. You go all the way back to people like Odysseus and ah all those folks and even…ah…[audience laughs]…I’ve read stuff! I’m trying to stay away from the Greek gods because Star Trek did that as well, right? Like, “Oh we had Apollo in our show…”

Ali: In every other episode of The Original Series, yeah.

Sam: Yeah, exactly! Anyway, [Star Wars] has more to do with large myth couched in this wonderful fun popcorn Buster Crabbe Flash Gordan stuff. It makes those lessons really digestible to young folks. I remember in high school, a lot of situations where as a young person I was trying to figure out what’s right and wrong. You’d say, “I could do this, but that’s the dark side, the quick and easy path.” Those movies provided us with that vocabulary, to help us digest the world around us in terms that are a lot more fun than sitting around and mashing your teeth about being a young person. 

Rod: I grew up on Star Wars, believe it or not, I saw it in the theater 10 or 20 times. My intellectual maturity wasn't really developed. However, when it did…

[Audience laughs]

Sam: I’m on your side, pal! I’m on everyone’s side!

Brian: This is why they keep inviting us back!

Rod: Listen, I love both sides. I’m just trying to dig the knife a little bit, just to stir things up. I grew up on The Next Generation, that was my series. For Mission Log, I just started watching it again. The first season may not be the strongest season, but every episode dealt with an issue. The Next Generation was already that better humanity. It was hard for certain people to identify with those humans because they were what we could be one day. I think a lot of what is in Star Wars is very familiar to us. The behaviors, the basic right and wrong, good and bad. I’m really not downing it, but it’s just easier to understand – black and white. Star Trek is a bit deeper, for me, because it’s a better humanity already. It makes me feel good. That’s the world I want to live in. That’s the future I want to live in. I don’t necessarily, although it might be fun, want to live in the Star Wars world.

Ali: But if you want a war, watch Deep Space Nine. We’ve got a war too! It’s a really big one, with Changelings and stuff.

Sam: Let me ask everyone here - what’s darker? This is me actually asking. I have a friend I showed a whole bunch of Star Trek to and a whole bunch of Star Wars. She felt Star Wars was a lot darker.

Rod: Deep Space Nine is pretty dark show.

Sam: Yeah…let’s lie and get the Romulans into the war. Spoiler alert!

Ali: Ah…best episode ever! Sam, that’s my favorite episode of Star Trek right there – “In the Pale Moonlight.” You just earned points!

Sam: Star Trek is all about we fire on you, but then you fire on us, and then we come to an understanding afterwards. If I decide to go to war with you guys, Darth Vader don’t take no prisoners man! I’m just saying, it’s in your nature to be forgiving. I don’t want to take the gloves off.

Round 2: Failure

Star Trek II: The Wrath of Khan; Star Wars Episode I: The Phantom Menace Darth Maul

Brian: You could have been genetically bred to conquer the Earth and be the best of the tyrants, but sometimes you get only get a quarter of the Earth under your possession before they jettison you into space. And you could have been given away to a lord of the Sith to be his apprentice and just before you got to realize that potential you were cut in half. Let’s talk about these two franchises and what it means psychologically to nearly realize your goals and having them taken away.

Ali: This question is pretty awesome.

Brian: I know.

Ali: My favorite part about Phantom Menace is Darth Maul. I thought he was such a cool character. To see him brother back in Clone Wars was so exciting. We too on the Star Trek side have Khan and he was brought back too…but we don’t have to talk about that. What we are talking about is what happens when you have a goal. Both of these individuals were bred for one purpose. Darth Maul, from an early age, without much choice was raised to be a dark Sith assassin. Khan was engineered through eugenics to become a superhuman. In “Space Seed” they say he was “the best of them”. Both of these individuals have a singular purpose. Khan wanted to rule the world. He didn’t really do a good job, sorta led to World War III. Darth Maul was bred to kill Jedi and he was cut in half. Both of these characters become consumed with revenge. Khan wants it against Kirk and Maul wants it against Obi-Wan. The psychology here comes down to this – “I’ve done far worse than kill you. I’ve hurt you! And I want to go on hurting you!” Revenge is all about having a wound and hoping if you get back at that person it’ll somehow fix the would. What we know about the psychology here is at first revenge feels good. “Revenge is dish best served cold”, with a little bit of sugar on top because it feels good in the moment. But what the research has shown is the more you’re stuck on revenge and ruminating on these thoughts that pain, your wound, how angry you are at Obi-Wan and Kirk, it just festers. Compare this against Luke and Kirk. Kirk lost his son to Klingons. Throughout The Undiscovered Country, Kirk is going through this process of forgiveness and trying to find empathy for the Klingons. Luke had his hand cut off by Vader and the Emperor is telling him to give in to the dark side and he doesn’t. Both of those characters are able to find forgiveness. Both develop empathy. They’re not saying it’s okay that these things happened, but they are able to find a way to move on. [Maul and Khan] are not.

Andrea: While I understand Khan’s feelings of revenge, biological and neurologically they’re superficial. We keep ending the story when Darth Maul is cut in half. What happens after that? There's this recovery process, an interesting and realistic psychological transformation that we see unfold in Clone Wars. Actual neurobioloigcal research has shown us that when we have that type of severe psychological and biological injury, there are changes in the brain. When we hear the phrase trauma causes brain damage or the body never forgets, that's what we're seeing in the encounter on Lotho Minor. He's completely psychologically disorganized and dysfunctional. He's nearly psychotic. I want to recognize Sam for characterizing that level of psychopathology. You could really feel that level of dysfunction. That speaks to the neurobiology of the experience of failure, trauma, and stress. It's hard to watch but I thought it was very realistic.

Sam: Thank you. First, I'm just going to say this, I'm the worst teammate ever. I'm going to reveal something here that is going to give Star Trek fans a lot of glee – so I'm sorry. What you said [Andrea] was beautiful and what you said [Ali] is where I'm going to go with this.

Rod: This is great! I really don't have to do anything.

Sam: When we were talking about Darth Maul, we talked about his whole arc before we recorded anything. One of the things we kept touching back on was, "I've done far worse than kill you, I've hurt you." So when we first meet him he's in crisis and then he gets his stuff back together and all he wants to do is beat up Obi-Wan and kill him real quick. He wins, he beats Obi-Wan but then lets him go because he doesn't feel any better. Maybe it wasn't big enough. Maybe the revenge needs to be larger, bigger. So he starts raising an army, doing all these things, figuring out who Obi-Wan cares about and then eventually finds Satine. Spoiler alert here, but he ends up hurting Obi-Wan in a very major way. Obi-Wan demonstrates his superiority by not seeking revenge, which is disappointing to Darth Maul but we never get to that point because suddenly we get to Darth Sidious and there's a whole other revenge plot that happens there. It's an endless cycle. I'm certain if we had seen Khan more in the TV series or movies we would have seen a recurring revenge cycle because it's a wound that never heals. The only way that you can heal it is by forgiving your enemy, by offering a compassionate response, by offering mercy. It's no mistake that the first thing we hear Darth Maul say in that garbage pit is mumbling to himself about how mercy is a lie. The last thing we hear Darth Maul say is him begging Darth Sidious for mercy, and Darth Sidious doesn't give it to him. So thank you Star Trek, thank you Andrea, thank you everyone for feeding that response. I suck at this.

Andrea: Remember the rule of two – it's usually broken. There's usually a 3rd party in the rule of two. I'm okay with that.

Sam: I'm betraying my own kind!

Ali: The Sith should really drop that rule of two, it hasn't worked out too well for you all.

Rod: I come at this from a slightly different point of view. There's a lot of respect for Khan in “Space Seed” and the latest movie. There's a lot of depth to the character. I didn't know much about Darth Maul except what I saw in the movie. I learned quite a bit right now. Khan, I have respect for him. He loves his family. Those 72 other people are his family. He has compassion. He has a heart. His views are a little screwed up, but I find him to be a more intriguing character to me whereas I think Maul was more one-dimensional but I know more about Khan than I do Maul. Sometimes you can look at someone who has the wrong point of view but you can still understand them and appreciate where they're coming from. That's where I live with Khan.

Sam: One of the primary differences with Star Trek and Star Wars is that Star Wars paints in more primary colors. It's louder and bigger. Star Trek likes to get really nuanced in very specific ways. That's why I love both of them.

Rod: It's hard to do that with theatrical versus television.

Sam: Right! That's absolutely true. It's nice to see that in those 6 movies they had a lot of success with that nuance, especially with Khan. Star Wars performances don't work if you do them subtly. Star Wars is better when it's bigger and faster and operatic and giant. Star Trek is better when it has subtle moments with the characters – Kirk, Spock, and Bones talking a problem out.

Rod: It makes me want to know more about Darth Maul though. I want to sit around a coffee table with him, have some other characters surround him like Luke and they just talk philosophy. [Asks audience] Who would win in a fight -- Khan or Darth Maul?

[Crowd mostly screams Khan]

Ali: I don't think Khan would win against Maul! I'm going to give an assist to Dr. Letamendi over there...what beat Khan in The Original Series? A BIG PIPE! Come on! Maul has a lightsaber.

Sam: Oh no no no no my friend, I saw Kirk at one point take both of his fists and combine them into one fist and strike him several times. That's what I saw. One fist can do a lot of damage. Two fists are like square root of fist.

Brian: But these two would never meet because Star Trek is in the future, Star Wars is a galaxy a long time ago.

Rod: Yeah but they got really at warp speed! They can go back in time.

Sam: Slingshot effect, come on man let's do this! 

Round 3: Rule of 2 and Number 1

Star Wars Rule of 2, Star Trek Number 1

Brian: Rule of two and Number One. Talk about mentoring and apprenticeship. Whether it is Captain Picard and Riker or Sidious and Maul. Let's talk about what we know about training and education and which system is better.

Andrea: Folks know what the rule of two is? Usually there is a master and apprentice. A lot of times with the Sith this is violated. There's a secret other apprentice who kills one of the other two. Despite that there's a classic relationship where the mentor is trying to instill some intellectual, emotional, and physical ability in the mentee and there's a need to make the mentor proud of them. With Star Trek, there are times when Riker was offered his own ship and he didn't immediately take that opportunity...

Sam: You get paid less if you leave the show.

Ali: The economics of the future are a little different.

Sam: You guys wanted Riker off the show? I didn't. Don't take the ship! Stick around. He's got a cool beard now.

Andrea: There's something weird about their relationship. There's too much enmeshment or attachment. When the bird's ready to fly, leave the nest.

Sam: Let's talk about the master and apprentice relationship between Ben and Luke and Ben's replacement – Yoda. There's a real thing that happens in Star Wars where Luke is impatient. He doesn't listen to everything that's told to him. Yoda's trying to say, "Hey, chill out, relax, people can take care of themselves. It's not all about you." Luke can't see that point of view. In fact, The Empire Strikes Back really is about respecting your elders. Luke doesn't do that. Because he doesn't do that he goes off trying to rescue his friends and his friend end up having to rescue him. He almost blows the entire plan. He almost loses the entire movie series for us in that one impatient move. Then the next movie is interesting because it's about the opposite. It's about rejecting your elders. Move past your elders. You become the man or woman. You've grown up. You're actualized. Ben says, "You must face Darth Vader again."

And he's like, "You're saying kill him?"

"Well...face him."

“You know he's my dad?"

"Yeah, I do."

"Yoda, what do you think?"

"You must confront Vader."

Luke's like, "You guys are dicks! What is wrong with you people?!?"

"We saw him kill a bunch of children, he's a terrible husband, and he’s in this total Goth phase. We just want you to take care of him."

"No dude! I don't know what my solution is yet but I'm going to figure something out."

So the next movie is about rejecting your elders, the opposite message of the previous movie. Luke is now an adult, a man. He's grown past that mentor relationship. Now he's ready to make his own decisions. What does he find? He figures out a solution that no one thought of! A compassionate solution. A Star Trek solution. Through that we get a very satisfying ending. A brave ending. It makes Darth Vader a sympathetic character and Luke someone who's brave enough to have compassion.

Rod: I just learned so much!

Brian: Ali and Team Trek?

Ali: How do I follow up any of that?

Brian: It's got to be psychological torture.

Ali: THERE ARE FOUR LIGHTS!

Sam: There are five.

Ali: So...ummm...I agree with both of you so let me take this into a different direction because I need to do that. This question is really one about training and education. How do we create the next generation of Sith, Jedi, and Captains. Both series have an academy and a mentor type relationship. If we look at the psychology of education, it actually shows that a lot of the lecture style of teaching that happens in academia, well there's not a lot of evidence to support that. What works really well is learning from your peers and having some type of mentor available to clarify and go through the stuff you're learning. Both series do that well. We see it with Luke, Wesley, and Nog. But Star Trek does it better. Both series have aptitude tests, like the SATs. In Star Trek, we've got the Kobayashi Maru. Star Wars, you guys have an aptitude test as well...it's a blood test. It's looking for midichlorians and we know tests like that aren't as successful. In Star Trek the tests are character based – how do you respond to this situation. Star Trek's about integrity, equal opportunity. You don't have to be off the charts on your midichlorians. You can be a Ferengi and still be in Starfleet.

Sam: That was extremely offensive, racially. "You can still be a Ferengi." REALLY?!?

Ali: Technically they're not members of the Federation...so yeah.

Sam: Wow.

Rod: I might agree with Star Wars a little bit. I love your response [Ali], so I'm on your side, but the one thought I really had was if you're a member of the Federation you have to abide by Federation laws, Starfleet has rules and regulations. With Riker and Picard, there wasn't much growth in the characters. Not as much as Luke and Leia. They don't have to abide by any set rules. They understand that everyone's going to have a different journey while the Federation regulates.

Ali: Hold on, Rod. Riker grew a beard, how much more growth do you want?!?

Rod: Yes, yes he did.

Sam: Star Trek taught me a lot about patience in that process you're talking about. There really was a feeling that you must have a great deal of experience before you captain a ship. Even when you captain a ship you are looking to your friends who are your subordinates but you're treating them as equals because they have knowledge that you don't. They have wisdom that you don't. You add that to yourself before you make a decision.

Rod: Yoda had 900 years of wisdom.

Sam: There's that. Star Wars is more about how the relationship with your father and your parents is not what you hoped it would be and can you forgive them for it? There are two different types of learning there and both are very useful for young minds.

Audience Member: Switch seats!

Sam: We're trying to bring balance to the force dude!

Rod: Without dark there can be no light.

Round 4: The Creators

Star Trek's Gene Roddenberry, Star Wars's George Lucas

Brian: We've talked about the visions of these two franchises, but I want to talk about their creators. Gene Roddenberry and his vision for Star Trek and George Lucas and his vision for Star Wars. What do these two franchises say about their creators? Let's start with Team Trek.

Ali: I'm going to allow my estimated colleague Rod RODDENBERRY to take the lead on this question.

Rod: Obviously I wasn't around for The Original Series, but I did learn a great deal about my father since then and I do every day in terms of his philosophy. I can tell you that the difference between The Original Series and The Next Generation was a difference in my father. You see the cowboy Kirk versus the Picard who just wants to shepherd ambassadors from place to place. I know that came out in a derogatory way.

Sam: Yeah I like Picard.

Rod: I actually like Picard too, but the action wasn't there. That's the difference between my father in his 40s and his 60s. My father had an incredible life. He was a World War 2 pilot. He was a LAPD officer. He wrote speeches for the chief of police when they were trying to bring the police and the community closer together. He was thinking about those things then. He saw the worst that humanity had to offer and he saw the best humanity had to offer. It was with that perspective that he was able to build these philosophies. Everyone puts my father on a pedestal. He did create Star Trek but he also had help shaping it. There were so many others who were involved that made it what it is. This is why I brand everything Roddenberry. Well, first CBS won't let me use Star Trek. But I'm in love with the philosophy. I love what the series teaches us. I think it teaches us all something different, but it does teach us that we need to accept each other and find beauty in the differences between us. That's something that resonates so powerfully with me. It's something I work on every day. I might see someone and hear them say something and I'll say, "They're full of shit." Then I have to think, "What a second, they might have a point." That's how we grow as a species – hearing something that is contrary to our thoughts and being willing to accept them. That's my father, that's Star Trek, and what I see in the show. If anyone changes that in future movies or TV shows I'm going to be really pissed off.

Ali: The story of Gene Roddenberry is the story of resilience. This is an individual who did go through and see a lot of horrific things, whether it was in World War 2 or working as a police officer. He was able to survive those things, to endure them, and to grow as a person. That experience must have in some way influenced the story of Star Trek, which is a story about resilience and working to better ourselves.

Brian: Team Wars?

Andrea: I completely agree.

Brian: What is wrong with this panel!?!

Sam: Hold on, you're asking us to get competitive when we're sitting here next to the guy's kid?!? I don't get it.

Rod: Hey listen, I just said it, I want to hear contrary ideas. I want someone to tell me Star Trek sucks and tell me why.

Andrea: I don't think it sucks! What you said is completely valid. I feel the same way. I actually hate the "versus" things. I know it's the title of the panel, but I think both Star Trek and Star Wars are meaningful to us in different ways. I hate the idea that people think Star Wars is just a space opera with cowboys in space. George Lucas had an idea to create these worlds out of escapism. To get outside of where we are and who we are. To be in this fantasy world. To get excited and hopeful. To get lost in it. It wasn't meant to be a prediction of where we're going to be. It's a way for us to get outside of where we are in order to cope with what's going on. Star Trek has messages about a universe where we can collaborate and coexist. Folks who are currently disenfranchised and disempowered and feel that they are overlooked are hopeful that one day we'll get there. That's completely meaningful to us in a different way. I need to watch Star Wars to not think about the fact that we're not there yet.

Sam: There's an interesting contrast, and I'm speaking completely out of school here. I don't know this for a fact at all, but I'm going to say it anyway because I'm wearing a tie. It seems to me that your father when he wanted to make Star Trek had some things to say. He wanted to slip it into these sugar pills and get the audience to digest it without knowing what they were consuming. George Lucas, I don't think when he started had that ambition. All artists feel compelled to create something. We don't exactly know why, we just do. The deeper the artist is, the more interesting things slip into that creation. It's like the difference between Alien and Prometheus. The thing about Alien is it was just a bunch of dudes getting together and saying, "Let's make a horror film!" But they were deep dudes and ladies. And suddenly these things slip in to that horror film and we go, "Oh my God, look at what they were doing and saying!" They didn't quite know it at the time. It was almost an accidental process. With Star Wars, Darth Vader was supposed to die at the end. Did you guys know that? George Lucas has some kind of instinct, "Ah you know what can we do a take where he just spins off into the distance? Because if we can't you're fired." Then around the time of Empire Strikes Back, he's sitting in a hotel room...

Rod: Watching Star Trek.

Sam: Watching Star Trek. He's got a script in front of him that he's rewriting. Anakin Skywalker is a ghost talking to Luke Skywalker about Darth Vader. Then around a certain date Anakin Skywalker disappears from the script. Then no one's talking about Anakin Skywalker the same way. Suddenly, there's misinformation. At some point he was sitting in his hotel room writing and he calls up his wife, "Hey ahhh...Anakin's Darth Vader...I think I just made us a million dollars." The point is George Lucas, the things he was putting into those movies were incidental to what he was doing. George has things that he thinks about, George has things that are important to him, and if you're going to make a fun popcorn movie those things are going to slip in. Roddenberry was more considered. That's exactly why both of these franchises engage both sides of the brain. Both are hugely creative and hugely intellectual. I think Star Trek is a little bit more left brain and Star Wars is a little bit more right brain.

Rod: There’re also hundred of hours of Star Trek.

Ali: Just give Disney a few years...

Rod: While Paramount and CBS sit on their assess.

Sam: It's interesting that the difference between these two men might have been that –one man wanted to make a fun popcorn movie and go by instinct and the other had some things to talk about.

Q & A

Star Wars Death Star Run, Star Trek: Deep Space Nine Runabout Wormhole Aliens

Since our panel was the last of the day, the convention staff were very generous and allowed us to go over our allotted time. This opened up the opportunity for a dialogue with the audience on topics such as self-actualization in the rebooted J.J. Abrams Star Trek films, why Star Trek appeals to individuals in the military, portrayals of strong female characters in Star Trek and Star Wars, and the impact George Lucas’s personal life might have had on Star Wars. The highlight of this discussion was the following question:

Audience Member: What is your favorite aspect of the series you are not currently defending?

Rod: Ewoks. I'm one of the three who loves Return of the Jedi. I love the Ewoks. I want one as a pet.

Sam: You saw them as pets!?! Even an Ewok can join Starfleet! To pick one thing about Star Trek that I love is too difficult.

Rod: But you spent all of tonight defending Star Trek.

Ali: The whole idea of using the force, during the Death Star run, in that moment Luke has to find mindfulness, completely being present in the moment, letting whatever judgments he has like "you can't do it Luke", let that go away, embrace the moment, and trust your instinct. Man that had a huge impact on me when I saw Star Wars. I saw Star Wars first before Star Trek and I thought it was really cool! Scary, but cool. It paved the road for me to see Star Trek and embrace it for what it was.

Sam: Kirk. The fact that the Klingons really messed him up but even with the guy who killed his kid, Kirk had an instinct to try to help him even when he had an advantage.

Rod: I want to say the same thing about Luke and Darth -- he never gave up hope.

Andrea: I really hate Ewoks. I had to say that. I really like Star Trek and its ideas on inclusion. I absolutely love watching The Original Series, The Next Generation, and I just started watching Deep Space Nine. I've said this before on a previous panel, but the pilot episode of Deep Space Nine is incredible. I love that they didn't bring in a human psychologist or psychiatrist to tell the story of living in the past and trying to recover from trauma. It's an incredible way for us to think about our own journey when we are stuck with terrible things that can happen to you. The way the wormhole aliens teach us that is incredible. It's a great psychological lesson done in a very cool way.

Ali: You know what else I like about Star Wars? It helped bring Star Trek back. And now we're returning the favor.

Episode V

Andrea and I are currently developing the next phase of the panel and hope to continue the debate with Episode V in 2015. Got a topic you want to see us debate? Let us know in the comments below. 

The Psychology of Cult TV Shows Live at San Diego Comic Con 2014

Image by Booster Designs.

Image by Booster Designs.

Join me and a panel of therapists and scientists (mad or otherwise), including Dr. Janina Scarlet (The Superhero Manual), Dr. Travis Langley (Batman and Psychology: A Dark and Stormy Knight), and Billy San Juan (Alliant International University) as we discuss the psychology behind cult TV shows at San Diego Comic Con! Find out how TV shows might help us cope with painful experiences and what psychology says about the demons that live inside us.

Infinite Memories at the Edge of Tomorrow (Non-spoiler film review)

Edge of Tomorrow poster

Edge of Tomorrow is the worst marketed film of the summer. It dropped the source material's awesome name, All You Need Is Kill, and its trailer was super depressing. The only thing the film had going for it was the star power of Emily Blunt (she was great in Looper) and the vision of Doug Liman (loved his Bourne triology).

Then there's the Tom Cruise issue. I grew up on Cruise's films (Top Gun, Mission: Impossible, Minority Report) but it's hard for me to support a guy who outright denies the science of psychology and rejects the treatment of mental illness.

Why did I see Edge of Tomorrow? As I mentioned a few weeks ago, I'm a sucker for time travel paradoxes.

A Surprisingly Fun Film

Emily Blunt uses a scifi sword against an alien in Edge of Tomorrow.

Emily Blunt uses a scifi sword against an alien in Edge of Tomorrow.

Despite all of that baggage, Edge of Tomorrow works. It’s got a fun déjà vu premise with the main character, Cage, reliving the same day over and over (like Groundhog Day, Star Trek: The Next Generation's "Cause and Effect", and Source Code). What's new is the way events are re-experienced. Things unfold much like a video game. Cage fights aliens, dies, restarts a level, and gets a little bit farther in the battle before dying and respawning again. The action is fun, Blunt’s character kicks a lot of butt, and it’s great to see Cruise play someone who isn't (at least at first) the traditional Cruise action hero. There's also lots of humor sprinkled throughout the film. My only complaints are the film’s boring final boss battle and forgettable score (they should have just used the Halo soundtrack).

How Memory Works

Tom Cruise's Cage begins the film without any knowledge of fighting a war.

Tom Cruise's Cage begins the film without any knowledge of fighting a war.

The psychology of Edge of Tomorrow is also a fun thought experiment. I'm not talking about the exosuits (check out Nerdist for more on that). I was more interested in the film’s depiction of memory. If you accept the premise that someone could re-experience the same events over and over again, how would that impact their memories?

The human memory system is a combination of limited and infinite capacities. When you see or hear something, the details last for a couple of seconds before they fade away. Some call this sensory memory. You can experience this yourself by looking at the words on this screen and then immediately closing your eyes. How long did the image of the screen stay in your mind? Probably less than 2 seconds.

Important information (like hearing your name in a crowded room) gets past sensory memory and enters working memory. We used to call this short-term memory. Working memory is like a desk where new information (like the text on this screen) gets combined with stuff you've learned from the past (things you remember from watching Edge of Tomorrow). Most people can hold 5 - 9 chunks of information in working memory. Stuff that gets practiced (repeating a phone number in your head) or thought about a lot ("I wonder how many times Tom Cruise relived the same day?") moves past working memory and enters long-term memory.

This is where things get interesting. Unlike sensory and working memory, long-term memory has an infinite capacity. It's pretty reliable, but works much better if you're in a situation that's a lot like the one where you originally created the memory. Try thinking of the lyrics to one of your favorite songs right now…it's kind of hard right? But if the accompanying music started playing, the lyrics would rush into your head. Context helps us remember long-term memories.

A great TED talk on how memory works:

Context Improves Memory

Context makes it easier to remember the stuff that's important for right now. We're a lot better at recognizing people, places, and things when we see them in their natural environment. You can easily identify neighbors when you notice them near your home but if you see the same people in another part of town it's much harder to know who they are.

We're also much better at context and recognition than we are at remembering specific events (episodic memories). Go to a dinner party and you'll immediately know if you met someone before but you might not be able to remember their name. Why are we built like this? Evolution decided long ago that it was more important for us to recognize a tiger as a threat than to remember specific details about the animal. Try it for yourself – can you remember what you had for dinner on your last birthday? Probably not. But if I gave you four different options, you'd recognize the correct answer.

Getting back to Edge of Tomorrow, the more Cage relives the same day, the more he begins to remember. New situations become familiar because context helps him remember what's about to happen next (like a secret card game, where an alien is about to strike, or suspicious guards with yellow armbands). The ability to recognize details in contexts becomes Cage’s superpower.

Cage remembers every conversation he has, which could happen after many respawns.

Cage remembers every conversation he has, which could happen after many respawns.

Remember though, both sensory memory and working memory have limited capacities. Even if we relive a day a second time, we wouldn't be able to remember everything because we don’t create memories for everything. A lot of data is lost and only the important stuff gets into long-term memories. From his first respawn, Cage is able to remember everything that was said around him. That's not how memory works! I could imagine him remembering a lot of details after many respawns though. If we do something a bunch of times, it becomes a procedural memory. Memories about riding a bike, playing Super Mario Bros., dialogue from your favorite movie, or commuting to work are all procedural memories. These memories are recalled without any effort and are rarely forgotten, even if you have Alzheimer’s. Most of what Cage does by the end of the film is based on procedural memories (e.g. awesome exoskeleton gymnastics).

Memories are Imperfect Recreations

Since this moment happened so many times, Cage's memories should have started to blend together.

Since this moment happened so many times, Cage's memories should have started to blend together.

There is a problem with a memory system that’s based on context, recognition, and procedures. When we do the same thing a bunch of times, we can start blending different memories together. You might remember Jamie, Adam, and Mariam all coming over to watch a hockey game with you even though Jamie wasn’t actually there. Why the false memory? Because Jamie is usually there. In Edge of Tomorrow, Cage should have confused a bunch of events from his numerous respawns, but that never happens.

Contrary to most Hollywood films, our memories aren't perfect recordings of what happened. Each time we think of something, new information gets combined with old information in working memory. Think of memories like a live concert - the same song always sounds different depending on the venue, how the band is performing that day, and how we feel at the concert. There are infinite ways in which we experience the same memory, depending on the context where’re in and how we’re feeling.

Overall, Edge of Tomorrow tells an entertaining story that gets the psychology of memories mostly right. I probably enjoyed the film, despite my opposition to Cruise’s personal beliefs, because of the context. It’s easy for me to experience the work he does within action films. Outside that role though, it’s hard to recognize who he’s become.


For more on the video game feel of Edge of Tomorrow, check out /Filmcast's discussion of the film. AV Club also has a great review. You can hear me discuss Edge of Tomorrow on this week's Super Fantastic Nerd Hour podcast.

The Good, Bad, and Ugly Psychology of Comic-Con

San Diego Comic Con Logo 

When non-geeks find out I'm a geeky psychologist, we always end up talking about comic-cons.

"What's the deal with all those weird people who dress up?"

"You mean cosplay?" I reply. "It's a cool way to celebrate a character you love, kinda like Halloween. I cosplay as Captain Kirk all the time." 

"X-Men and the Avengers are cool but I'm not one of those loners who can't separate fiction from reality."

It always bums me to hear that, people discounting something they haven't tried.

"Comic-con people are actually really friendly. Some of the coolest people I know I randomly met at a convention."

And then there’s my favorite...

"There's got to be something wrong with people who go to comic-cons! Why would anyone stand in line for hours just to see a glimpse of a new movie?"

"People stand in line for all kinds of things they're excited about like a special sale, a new amusement park ride, their favorite band, or a big sports game."

Since this conversation keeps coming up, I wanted to set the record straight and share my guide to geek conventions. I present to you now the good, bad, and ugly psychology of comic-cons. 

What’s comic-con?

Comic book conventions are just one type of fan gathering. There are others – Star Trek conventions, Star Wars celebrations, video game and tabletop gaming expos, anime conventions, and many more. Regardless of the focus, they're all organized the same way. You can attend panels to learn about a topic, see celebrities, talk to artists and writers, shop at huge exhibit halls, and meet people who like the same stuff you do. 

Some of my favorite memories from past comic-cons:

What separates comic-cons from other fan gatherings is how popular they've become. Take San Diego Comic-Con for example. It started as a small meeting of 300 people in 1971 and grew to fit into the San Diego Convention Center in the 1990s. Everything changed in the early 2000s when X-Men and Spider-Man launched the superhero film genre. Soon after, Hollywood moved into San Diego Comic Con to promote their films directly to fans. As a result, San Diego Comic-Con has grown to become the largest fan gathering in the United States with over 130,000 attendees. It’s also expanded beyond comic books and focuses on all aspects of pop culture.

A beginner's guide to comic-cons:

San Diego Comic-Con's formula is being replicated across the world. While they vary in size and quality, chances are there's a comic-con happening near you sometime soon. For better or worse, we're in the middle of a comic-con explosion right now (read more about that at the SDCC Unofficial Blog).

The good: It’s all about people

The main reason most people go to a comic-con is to meet people.

Surprised? Don’t be. The stereotype that geeks are loners who don’t care about social interaction is completely false. Geeks love making new friends and comic-cons make it easy to find other people who love the same things you do. It’s like baseball fans going to a sports bar on game day.

Hanging out with my friends is always the best part of comic-con. San Diego Comic Con 2013.

Hanging out with my friends is always the best part of comic-con. San Diego Comic Con 2013.

Wanting to connect with people is hard-wired into our psychology. It might even be our most important evolutionary advantage as a species. The brain prioritizes social relationships so much that when it’s doing nothing, the brain’s default setting is to keep itself prepared for social situations. That’s why it’s so easy to strike up a conversation at a comic-con – our brains are always ready to talk about our geeky interests. 

That’s one of the coolest things about conventions – they lead to new friendships. From Geek Therapist Josué Cardona to Larry “Dr. Trek” Nemecek and film journalist Aaron Neuwirth, I’ve met a ton of cool people at comic-cons. We know friendships improve immune system functioning, increase lifespan, and are the most important part of recovery from traumatic experiences. I can personally attest to this because comic-cons helped me grow as a person.

Our social brains are also the reason why so many people are interested in seeing celebrities at comic-cons. We’ve evolved to stay up to date on what our friends and acquaintances are up to. Because we see celebrities on TV, films, and websites all the time, our brains think of them as being part of our social network. Sitting in on a panel with Robert Downey Jr. or getting an autograph from Zoe Saldana is just another way of connecting with people you care about.

But there’s more to the celebrity stuff. Comic-cons give you the opportunity to talk directly to content creators. If you sit in on enough panels, you’ll notice a pattern – fans talk about how much a particular story means to them. Battlestar Galactica, next to being one of the best scifi shows of all time, means a lot to me. It helped me cope with a stressful period of my life. I also use it in my lectures to talk about the psychology of gender, politics, war, and peace. That’s why I go out of my way to meet actors from Battlestar Galactica at comic-cons. I want to thank them for their part in creating a story that has brought me so much joy. 

Gratitude has been described as a “super emotion” that not only helps the person expressing it but also lifts up the mood of all those who witness it. In experimental studies gratitude has been shown to undo negative emotions, make positive emotions last longer, improve resilience to stress, increase helping behavior, and improve physical health. It’s not just attendees who experience gratitude at comic-cons, but celebrities too. Here’s what Joss Whedon had to say about attending San Diego Comic-Con:

Someone will say, “You helped me through a hard time in my life with this show.” For a long time I thought, “That’s so sweet and lovely they’re responding to the work.” And then I realized, “Oh, I was helping me through a hard time with that show, too.” I was a different version of them. We’re almost like a support group.

Part of collecting and cosplaying is also about expressing who you are in social situations. People buy stuff for 3 main reasons – to get tools, increase safety, or build an identity. Buying toys, t-shirts, posters, and collectibles communicates to the world who we are and what we care about (though sometimes we can get carried away). That’s also why people cosplay – it’s a public celebration of a character that means something to you. For more on that, check out Andrea Letamendi and Robin Rosenberg’s research on the psychology of cosplay

The Bad: Comic-cons exhaust your body, mind, and wallet

Comic-cons are exhausting experiences.

People are on their feet all day, walk miles across a convention center floor, and eat bad (and overpriced) convention center food. Lots of attendees get dehydrated because they just don’t get enough water. All of this makes people feel weak, dizzy, and confused.

Combine physical exhaustion with massive crowds and it makes sense why so many people feel stressed at comic-cons. Anxiety at comic-cons can be triggered by thinking that you have no where to escape to, feeling like it’s hard to breath, being stuck in a crowded space, and hot flashes or cold chills. People with an anxiety disorder, especially panic disorder or agoraphobia, might have an especially hard time (for a good discussions about this, check out Wil Wheaton’s blog).

The overall convention experience can wear you down. New York Comic Con 2010.

The overall convention experience can wear you down. New York Comic Con 2010.

Most of the time, if you stick with the situation long enough the anxious feeling will disappear. Sometimes all you need is a break, some water, or a snack. If the convention offers it (like PAX East did this year), take advantage of the wellness rooms for a break from the crowds. If the feelings don’t disappear and these types of situations are always hard for you, then you might want to consider additional help before your next comic-con adventure.

There’s also the horror of waiting in a lot of very long lines. Research has shown being bored while in line, not knowing how long you’re going to be in a line, and not knowing if you’re going to make it into the thing you’re waiting for makes people agitated. This stuff happens ALL THE TIME at comic-cons. I waited 2 hours at New York Comic Con to see a Walking Dead panel. I didn’t get in, was really upset, and felt like I wasted my afternoon.

Everything at a comic-con has a long wait. WonderCon 2013.

Everything at a comic-con has a long wait. WonderCon 2013.

Turns out how you feel at the very end of a line is very important – if the line speeds up or it took less time than anticipated, you feel really good about the experience no matter how long you waited. If the line ends badly, you’re going to be very upset at the people responsible. Disney has mastered this kind of stuff – they advertise longer wait times than reality so you think the line went by faster than it did, their queues are full of entertaining stuff so you’re not bored, and the length of a line is always hidden so people aren’t turned off by the sight of an enormous slow moving line. Comic-cons could benefit from copying Disney’s tactics.

Want to avoid the drain of lines? Find something to occupy yourself (like comic books). Or better yet, make a friend by talking to the person next to you. Not only does is that person also excited about whatever you are waiting for, but lines feel like they’re moving faster when you’re with a buddy.

I cope with long lines by getting to know the people around me. San Diego Comic Con 2013.

I cope with long lines by getting to know the people around me. San Diego Comic Con 2013.

Some of the longest lines at comic-cons are to purchase exclusive products. These are usually collectibles that are in limited supply and only available at the convention. These situations make you feel scarcity, like you don’t have as much of something you need. Scarcity of anything, whether it’s a ticket to the convention, an exclusive action figure or a variant cover, literally gives us FOMO (fear of missing out). We believe exclusive items are very important, we constantly think about them, and our willpower drops when we are around them. Scarcity is part of our brain’s basic software – if something near us is important and rare, we’ve learned to take advantage of it now because this opportunity might not come again. It’s the same stuff that goes into the psychology of Black Friday (the biggest shopping day in America).

How do you attend comic-con without draining your wallet? Do you research and check out comic-con exclusives way before the convention. Make a list of what you really want and then set aside some extra money for impulse buys. If you want to stick to your budget, keep cash in your wallet and hide your credit card for emergency use only. When you’ve got everything on your list and you’re out of cash, leave the exhibit hall. 

The Ugly: People can do horrible things in large groups

It's easy to feel lost in a crowd at comic-cons. New York Comic Con 2012.

It's easy to feel lost in a crowd at comic-cons. New York Comic Con 2012.

People are capable of doing very ugly things when they feel anonymous in a large group.

Over the last few years, there’s been a lot of discussion about harassment at comic-cons. At 2013’s New York Comic-Con, a TV crew harassed a series of mostly female cosplayers. Just a few months ago, a sexist t-shirt labeled “I like fangirls how I like my coffee – I hate coffee” was found at WonderCon. Then there’s the constant unwanted physical contact and verbal harassment that makes it unsafe for many women to cosplay. None of this is specific to comic-cons, it’s part of a larger sexism problem in the geek community (and it’s a lot worse online).

Check out Jennifer Landa’s awesome “fake geek girl” satire:

Why does this kind of stuff happen at comic-cons? Very large gatherings like the big comic-cons (San Diego & New York Comic-Con), concerts (Coachella), parades (Mardi Gras), and sporting events (World Cup) can lead to deindividuation. People feel anonymous, like they’re a part of a crowd and not an individual person. This makes it easier for people to do stupid things because they’re not worried about what other people will think of them. It also makes people very emotional and easily influenced by what others are doing. Deindividuation is a lot worse when drugs or alcohol are involved (which is a problem at concerts, parades, and sports, not comic-cons). Lack of sleep can also increase the risk of deindividuation (that is a problem at conventions).

Deindividuation isn’t necessarily a bad thing. It all depends on what’s happening around you. If someone is in danger, a few people standing up to help could lead to a surge of support from a crowd. But if no one stands up against harassment, others will join in and the problem continues. For us to remove this ugly behavior from conventions, we have to engage the whole geek community and make it clear that harassment won’t be tolerated. The science here is definitive – all it takes is one person to speak up against harassment in a crowd to change the entire dynamics of the group. 

When it's good, it's great! When it's bad, it's still pretty good. 

Yes, bad things can happen and the whole experience of comic-con is exhausting. But when you read what people remember most about comic-con, they’re powerful examples of gratitude, altruism, and comradely. Comic-cons help people connect, be true to themselves, and grow. The best cons, like San Diego Comic-Con or DragonCon, expand to citywide celebrations. But even the small neighborhood conventions give you a chance to meet cool people. That’s why I love the current explosion of comic-con culture – they’re making the world a better place. As Neil deGrasse Tyson said:

“If Comic-Con people ruled the world, the future would be invented daily and warfare would be nothing more than bar fights with toy lightsabers. That is the world I want.”


For more on the psychology of comic-con, check out my live discussion with the Unofficial SDCC Blogdownload their audio podcast, or watch THE PSYCH SHOW below.

What is comic con? Why do people go to comic con? Why do people cosplay as superheroes and villains? Why do some people get harassed at comic con? And why are people willing to stand for hours in lines for panels and exclusives?